It seems we've hit the end of the expansion doldrums. The last of the main storyline quests have dropped, Hildibrand is finished, there's nothing left to do but finish leveling things and endgame gear alternate jobs, so people have pretty much tapered off playing. Which is fine for some things (there's that group of people you'd rather not pay to put up with and they are taking the time off right now) and not so fine for other things (the other people who are taking time off but they were in your static/raid night group and now you're short at least two people any given time you try to run anything).
I think I'm going back to messing about and seeing if I can get Heaven on High cleared before the expansion drops and they change out job/class skills again. I'm going to get that title for beating HoH solo *clenches fist*.
Relearning the same job every expansion is a little tedious - but the changes to bard were amazing this last time. I enjoyed bard more this expansion than any other. (pls don't mess it up, pls don't mess it up) Hopefully, machinist will see the same quality of upgrade that bard did from Heavensward to Stormblood. I wanted to like that job so much and it just...failed.
I am a little concerned about the main tank/off tank comments made so far, because paladin has been a sidelined tank (off-tank) for all of Stormblood and it makes playing it a rather miserable experience. I have all these mitigation tools and instead I'm standing off to the side - whack, whack, whack, thru the dps rotation then chain cast til I'm out of mana and back to whack, whack, whack again. Sure, there's an occasional intervention/cover tossed out but I'd like to learn the fights as the mt every once in a while.
If they decided to make it an off-tank officially, I'd probably stop playing it. It'd probably require a major reworking of the job, no less, considering all their mitigation tools. Paladins are the tankiest tanks, that's their whole function. To turn them into all the time OT's where they already have the lowest dps and most of their skills are wasted seems sketchy to me, but we could always be pleasantly surprised.
(Yes, I know, the META. Look, the Meta can go die in a fire because it's bad. Min/maxing in this game is bad because we're talking such small amounts. If people need that nth of a % to beat a savage? Maybe they'd already have it if they could play the classes they are actually good at instead of the META. Yes, I have strong feelings about people being forced to play the entire game like they are end-game raiders even if they are just running in a four man dungeon.)
Let the warriors OT and do all the dps while the pld MT's and mitigates all the dmg. I have no idea about what gunbreaker is going to entail and I don't play drk so I'm not touching that one - they can fight amongst themselves :D I just want my paladin to be able to be a tank and not be a bad red mage. Lemme stab my enemies with the pointy sword instead of chain casting the one spell I have.
Sorry about all that, I think I just needed to get it off my brain. It's not even a rant to me, just a small worry. *spots soapbox* Well, except the meta stuff. That was a rant.
All in all, I'm optimistic about things going forward because you know? Even when things go wrong, the devs have been really good about fixing things. About listening to the community. I really appreciate that. So, to end this whole ramble, have a picture of Khala doing the Manderville Mambo.
